arjuna Ravikumar

Technical Artist | Game Developer


Location

Mountain View, CA

Phone

407.257.5846

Intro

Senior Technical Artist with 14+ years of experience working on AAA titles such as Madden NFL, NCAA, The Sims4, The Sims Mobile.
Independent game co-founder and developer at BigLerp Studios.

Skills

01

Maya | Python | MEL | API

10+ years of experience creating tools and workflows using Python and MEL.

02

Unity | C#

Developed a mobile game "Elephants Can't Jump" from scratch for iOS and Android using Unity

03

Photoshop | JavaScript

Scripting tools and workflows for Photoshop using Javascript

04

Windows App Development| C# XAML

App development for Windows using .Net

05

HTML | CSS | JS

Experience creating websites using HTML CSS and Javascript. Some familiarity with Node.js

06

Houdini

Some experience and a lot of interest in using Houdini for procedural content generation

07

Shotgun Software

Setting up Shotgun asset management for a project. Scripting and writing tools to interface with Shotgun.

08

ZBrush

Getting started sculpting with ZBrush

Experience

2016 – Present

Electronic Arts

Senior Technical Artist

Redwood City, CA

Lead Technical Artist on The Sims Mobile team. Implemented all art pipelines and tools. Also implemented tools for design and production and set up outsourcing workflows.

  • The Sims Mobile (Android/iOS)
2015 – 2016

BigLerp Studios

Co-founder | Lead Developer

Mountain View, CA

Created Elephants Can't Jump for iOS and Android using Unity. Was responsible for all code, UI, integration of 3rd party SDKs for monetization, analytics and cloud storage.

2010 – 2015

Electronic Arts

Senior Technical Artist

Redwood City, CA

Part of a Tech-art team. Involved in creating tools for artists, improving workflows and pipelines.

  • The Sims4 (PC)
  • The Sims Medieval (PC)
2005 – 2010

Electronic Arts - Tiburon

Technical Artist / Senior Technical Artist

Orlando, FL

Part of a central team improving workflows and visual quality across all the football titles. Mentoring junior TAs and organizing training classes.

  • Madden NFL '06 - 2011
  • NCAA Football '07 - 2011
  • Superman Returns
  • NFL Head Coach '06, '08
  • NFL Tour
Summer 2004

Electronic Arts - Tiburon

Technical Artist Intern

Orlando, FL

Summer internship at Electronic Arts Tiburon. Created tools and process automation on Madden NFL '05.

  • Madden NFL '05

Education

2003 – 2005

Carnegie Mellon University

Master of Entertainment Technology

Pittsburgh, PA

Masters degree from the Entertainment Technology Center at Carnegie Mellon University. Worked on a number of team based projects:

  • Building Virtual Worlds - interactive VR experiences
  • Hazmat:Hotzone : Networked virtual training simulator for first responders. Created in Unreal Engine.
  • MoCap study : studied capabilities of various industry MoCap solutions
1999 – 2003

Madras University

Bachelor of Engineering : Computer Science

Chennai, India

Bachelors degree in Computer Science and Engineering.